By having the PlayStation Move controller, it’s much easier to keep the interaction true to the original, so going to the PS3 was a pretty natural choice. We have, and are still, tossing around ideas for linking NMH with the Kinect for Xbox 360 gamers, but since the Kinect is such a unique device, it’s a bit more difficult. This isn’t to say that the Kinect is a poor interface by any means, but more that in its uniqueness it requires a bit more care and planning to bring Travis to the Xbox 360. So if we were to do so, we’d need more time.